![]() ![]() Generally speaking, the writing sustains the thin storyline surprisingly well. Global warming … it’s as good as it sounds! Feel thin and sexy because you drink soda! Hate the poor because it’s their own damn fault for being poor! DmC riffs hard and heavy on themes of everyday excesses, shoving pure spite down your throat at every available opportunity with a mad twinkle in its eye. Most of the action happens in Limbo, a surreal parallel dimension where Dante can see the demonic influence on our world, so in addition to some genuinely inspired visuals, we also get subliminal messaging from hell’s marketing department, They Live-style. So Mundus cheerfully brags about ruling the planet through debt while his primary tools of conquest are junk food (laced with a fairly vile secret ingredient not called high- fructose corn syrup) and hysteria-fueled news media. But inside that framework, the team at Ninja Theory got to play, and they didn’t feel compelled to play nice. ![]() Escort missions generally don’t get my adrenaline pumping. As an example, one major highlight sees Dante chasing and protecting Vergil and Kat’s getaway car as Mundus destroys the world around them. Frequent platforming and aerial maneuvers also key into the heaven/hell arsenal, either by yanking items and enemies closer or whipping Dante to them, often with the same thrilling rush of decimating armies of monsters. It’s not all beatings and hell-axes, though. That keeps the pace brisk (save for one late-game puzzle … the only one in the entire game) and the action engaging right through to the end. Ninja Theory threw in dozens of enemy types, and each combination made for a new problem I had to destroy in slightly different ways. Oh yeah, you get to tear it up in DmC, and it feels good.īut it’s the mix of heavies, soldiers, and armored soldiers - along with the various tools for dispatching them - that really elevates what’s basically a long series of locked-room arena fights. A robust combo system rewards aggressive yet eclectic tactics while punishing button-mashers, particularly when you run up against baddies that only respond to specific weapon types. I routinely swept an enemy into the air with Rebellion, shot him a whole lot, and then turned him into my personal pinata using a swirling angelic scythe before applying the beating of a lifetime with Satan’s own boxing gloves - all in the blink of an eye. Switching weapons midcombo is as easy as pulling a trigger on your controller. That gives Dante access to a range of heaven and hell-based weaponry that unlock at a steady clip and, just like past Devil May Crys, the game highly encourages you to combine them and get experimental with your attacks. The new spins on the old beast mainly happen in the combat, and they’re all geared toward dishing out constant pain in interesting ways.ĭante and Vergil aren’t just half-demons anymore - they’re Nephilim, demon/angel crossbreeds. Ninja Theory pulls it off … with style.ĭevil May Cry’s Dante got a new look in 2013. It resets the stage but remains loyal to veterans while opening the door wide for newcomers. DmC feels like what the original Devil May Cry would have been if Capcom made it in 2012 rather than 2001. Just like old times.Īnd it’s still as good as I remember. You’ll kill scores of infernal bastards in brutally awesome ways almost nonstop for 12 hours or more, depending on your thoroughness. Your rapid-fire, no-reload shooters are Ebony and Ivory. You collect red orbs, discover secret missions, activate Devil Trigger overdrive modes, and find your performance graded on total items collected and attacks chained. Dante, the son of the demon Sparda, gets involved with his twin brother Vergil and a supernatural assistant - the witchy Kat, who replaces the demonic Trish - to whack archdemon Mundus for killing his parents. Ninja Theory made the smart decision to untether from the franchise’s twisty continuity for its remake, but the game fans remember is intact. In fact, you can almost apply that thinking to the entire game. Sure, he’s got a shorter, darker haircut, but nouveau-Dante swaggers with a nicely familiar, too-cool-for-you attitude that puts the “bad” in “badass.” Seriously, he even gets dressed with more screw-you style than every rock-band singer living or dead combined, and a fun visual gag early on nails home just how cosmetic the changes really are. When the developers first unveiled their redesigned Dante, the Internet exploded with hatred. ![]()
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